How To Animate Walking In Toon Boom
Chapter xviii: How to Animate Objects and the Camera
When it comes to animating objects, you will do this on layers past creating move paths. You can also animate the photographic camera which is just similar any other object you can breathing.
Animating a Layer
You can create a movement path straight on layers (animated layers).
Yous tin can control and ascertain a trajectory using several different parameters, including:
• | 10, Y and Z positions (3D Path or Separate Positions) |
• | Angle (rotation) |
• | Skew |
• | Ten and Y Scales |
Each parameter has its own function curve where you can add keyframes and control the easing. If y'all're not familiar with graphs and part curves, these are like shooting fish in a barrel-to-use tools for visually controlling trajectories in the Camera and Timeline views.
How to animate a layer
1. | In the Tools toolbar, select the Transform tool or press Shift + T. |
2. | In the Tool Properties view, make sure the Peg Selection Mode is deselected. |
3. | In the Tools toolbar, enable the Breathing mode. This will create keyframes at the electric current frame when moving objects. |
- In the Timeline view, go to the beginning frame.
- In the Camera view, select the element to breathing and movement it to its offset position.
A keyframe is created on the showtime frame of the Timeline view.
- In the Timeline view, go to the frame on which you want to set the second position.
- In the Camera view, move the element to its second position.
A second keyframe is created on the Timeline view.
- Play back your blitheness.
To see your motion animations in the
Animative the Camera
The camera is treated the same way every bit any other element. You lot can use the same tools and pick modes to offset or animate information technology, but the camera is a static object. To breathing the camera, you need to connect it to a peg layer. A peg is a trajectory layer.
While making camera moves, you can employ the Meridian, Side, and Camera views.
How to open the Top and Side views
- Exercise one of the following:
‣ | From the pinnacle menu, select Windows > Acme or Side. |
‣ | From whatever view already open, click the Add together View push button at the tiptop-right corner and select Top or Side. |
How to add a photographic camera and parent it to a peg
- If you don't already have a photographic camera layer, do one of the following:
‣ | From the top menu, select Insert > Camera. |
‣ | From the Layers toolbar, click the Add Layers button and select Camera. |
A new camera layer is added to the scene and appears in the Timeline view.
- In the Timeline view, select the Camera layer.
- From the Layers toolbar, click the Add Peg button.
A Peg layer appears direct above the Camera layer, which is automatically attached to it.
The Peg layer automatically takes the proper name of the camera and adds the suffix -P to indicate that it is a Peg layer, for example Photographic camera-P.
If the new Peg layer did not appear directly above the camera, yous may have clicked elsewhere in the scene, which deactivated the layer on which you want to add the Peg layer. To fix this:
‣ | Select the Camera layer and drag and drop it under the new Peg layer. Or delete the misplaced Peg layer, select the Camera layer and click the Add together Peg button once more. |
‣ | Yous tin can unparent layers by holding down Shift and dragging the selected parents away from the child layer. Drop your selected between other layers. |
How to animate the photographic camera
- In the Tools toolbar, enable the Animate mode.
4. | In the Tools toolbar, select the Transform tool or press Shift + T. |
- On the right side of the Timeline view, on the Camera Peg layer, select the frame at which you want the camera move to start.
- Do one of the following:
‣ | In the Timeline toolbar, click the Add Keyframe push. |
‣ | Right-click and select Insert Keyframe. |
‣ | Press F6. |
A keyframe appears in that prison cell. Any frames preceding this keyframe cell will hold the same photographic camera position as this keyframe.
- In the Top, Side or Camera view, select the camera (the large 5-shaped cone) and move it to the desired position. In the Photographic camera view, the camera is represented past a thin frame. You need to click directly on i of the edges.
- On the Timeline view, click on another cell a bit further downwardly in time to indicate where the photographic camera move volition end.
- Select the camera in the Photographic camera, Tiptop or Side view and move it to the desired position.
A 2d keyframe appears and a line is created between the two frames to indicate that the subsequent motility betwixt the frames will be calculated and rendered by the program.
- Play back your animation.
Source: https://docs.toonboom.com/help/harmony-12/advanced/Content/_CORE/Getting_Started/011_CT_Camera.html
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